NEW TEST RESULTS reveal that going past the vigor softcap (40) gives diminishing returns for effective health (Hits to KO). Importantly, though, is that your Hits to KO stays the same, or even increases with the talisman equipped Therefore, paired with its other stat-boosting effects, survivability is increased considerably with Radagon’s Scarseal/Soreseal. It seems safe to estimate that Radagon’s Soreseal increases received damage by around 12-13%, with some outliers inconsistencies are inevitable. Note, however, that not all of the percentage increase in these tests comes from the talisman - Some is coming from the way Elden Ring calculates received damage. Low base attack damage results in a lower percentage of damage increase, where higher base attack damage results in a higher percentage of damage increase. Observations: As expected, this talisman operates very similarly to Radagon’s Scarseal, just with increased numbers. 13.73% damage increase.īlack Blade Kindred, Sword Thrust (as written in wiki page) Grand Lift of Dectus Stone Golem, Reaching halberd smash Just as in all things Elden Ring, factor your build into determining if this talisman is right for you. PLEASE NOTE THAT THIS TESTING IS NOT CATEGORICALLY REPRESENTATIVE OF ALL POSSIBILITES. The enemies were chosen to represent a variety from early game to end game, and to get as wide a range of numbers as possible. Method was to receive a certain type of attack twice, once with the talisman equipped, one unequipped, with a full heal in between. There fore the damage taken will always be proportional to your REMAINING DEFENSIVE STATS, AND THUS REDUCED WITH HIGHER STATS AND ARMOR.īelow are test results to determine the damage increase received by Radagon’s Soreseal. Test Data for Radagon's Soreseal (MAY NOT BE ACCURATE SEE DISCLAIMER)ĭISCLAIMER: The data and test below WHILE VALID ignore the simple fact that Radagon's Soreseal reduces all dmg negation by 15% FLAT. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25% increase to health, damage, or something of equal value (20% absorption lowers 125% damage to 100), it is better to remove those levels to strip the soreseal off. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP.
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